This page is for the very advanced intellectual cohort who are
knowledgeable regarding the game of chess.
Situation - You want the other Person's Pattern as a Chess Piece.
When I want an alternate example, I engage the Patterns as Chess Pieces™
This section is for the advanced cohort. We just said that.
You will most likely need assistance if you are here by accident :-) This might tell you what but it will not tell you how.
Here are all the sixteen patterns in our unique Patterns as Chess Pieces™ and supplementary roles.
The pawns are all Sensors - that's interesting.
Note the grid on the left - A1, A2 etc..
Patterns as Chess Pieces™:
Descriptions → Chess Piece ↓ |
|
Pattern | Comment from E. Hunter™ |
---|---|---|---|
A2 Pawn | Commonly played quite late as defensive, safeguard move that often kicks minor pieces back. Can be used to breach of flank the queen-side, gaining space advantage or to break queen-side structures. Is the efficient, sabotage-esque, patient and silent killer. It is also a very useful candidate for later promotion. | 12 - Achiever - ISTP | Calculating and tactical while waiting for the opportunity to strike. It is the pattern who is precise and specialized; an unconventional and deadly killer. |
B2 Pawn | This is often played as structural support or is pushed to make way for the bishop to take the long-diagonal and form a fortress. Has a more silent and auxiliary role and plays solid support, making way or holding silent but keeping important structures together. | 9 - Specialist - ISFP | A pattern with quiet introverted support. |
C2 Pawn | This pawn is one of the 4 pieces that are best played for first-moves which lead to very theoretical and properly played games. However, playing this one is a flank-opening that acts as a disruptor to the opponent’s D-pawn. When played as a second move it is used as a sacrificial pawn eagerly played to fight for the centre. The C-pawn is . The C-pawn is most likely an ESTP. | 3 - Results - ESTP | The pattern that is unconventional, aggressive and haphazard. |
D2 Pawn | One of the most centralized, most supported and solid pawns. When played leads to very cold and dry games which tests the nerves of positional understanding. Majority of high-level players play this at the opening because of reliability and solid nature. Structured and centralized it is not played so aggressively but takes steady control of an immediate E-pawn push. Well-tempered and structured, the reliable D-pawn is an ISTJ. | 14 - Objective Thinker - ISTJ | This pattern is well-tempered, reliable and structured. |
E2 Pawn | The most aggressive and most commonly pushed pawn in the entire game. Almost every chess player needs to know how to play this opening) Is the most dynamic and fast way to play chess. | 1 - Director - ESTJ | This pattern is astute, very structured, eager, quick to act and concise. |
F2 Pawn | This pawn is the most vulnerable and most attacked piece in the whole game. If you want to checkmate your opponent quickly then attacking your opponent’s F-pawn aggressively is the surest way to go. Unless sufficiently protected and maintained it is easy to fall. However, it is primed in defense and support as well as an unconventional flanker if utilized properly. This means if the player is elite it becomes a major necessity which can act both very defensively and offensively and protects as well as creates openings for the king-side. It also is one of the primary 3 pawns that holds the king-side when castled. Just like it’s MBTI label, it is easy to break when unhealthy/naive, but efficient and supportive, and solid when healthy/honed. This F-pawn plays strong defensive support like an ISFJ. | 13 - Practitioner - ISFJ | This pattern is easy to break when unhealthy/naive but efficient and defensively supportive while solid when healthy/honed. |
G2 Pawn | Plays excellent support on the king-side and sometimes makes way (like the B-pawn) for the king-side bishop to fianchetto. This pawn also plays eager supportive roles like the F-pawn but tends to be more front-line from how it defends the King when castled. However, when pushing the H-pawn, it may even accompany it in order to storm the king-side as a pair. | 6 - Appraiser - ESFJ | Solid, defensive, very obstructive and headstong. |
H2 Pawn | This pawn can also be pushed to break your opponent’s king-side defence and among some players — pushing the H-pawn is not only hyper-aggressive and spontaneous — but creates imbalances and psychotic if played wildly. Fireworks and wild sacrifices that lead to extremely spectacular games is almost always involving the H-pawn, one way or another. Brilliant sacrifices and wild pushes occur with this pawn. | 8 - Counselor - ESFP | Like like all SF types a supportive player. This wild and spontaneous pattern can be the literal life of the party on the board and are one of the most included pieces of a hyper-attacking player's game. |
A1 Castle | The first Castle is the trusty Objective Thinker. Often a favourite piece to play with and if running a team, they would be one's right hand man - direct, practical, dutiful, transparent, strong-willed, responsible. The Castle personifies straight movement, horizontally or vertically. That’s it. Nothing fancy, no mumbo jumbo, just gets the job done steadily and reliably. Not the most forthcoming people though and, just like the Castle, would rather observe first and then jump in. That makes sense as the Castle is not available to play until later in the game. When in the game they are very powerful piece for checkmate. | 14 - Objective Thinker - ISTJ | Not the first in chess either. |
A1 Castle | The characteristics of the Castle are sharp, steely-eyed; far-sighted; patient. This means that they are situated up high and away from enemy lines; untouched and (physically) less direct; composed and situationally aware, very precise and calculating; constantly calibrating angle, draft and direction; strategically positioned and played. | 4 - Inspirational - ENTP | This pattern never comes out until much later in the game due to vulnerability. Can be special warfare troops and snipers. |
B1 Knight | The knight is, by definition, chivalrous, heroic, noble, hardened. They commonly lead their troops into battle — not only holding the highest ranks among troops and footsoldiers, but are commonly associated with charging in headlong, alongside the infantry. The only pieces apart from the pawns that are able to move first and unobstructed. Are almost played more eagerly than any other piece on the 1st rank. | 7 - Promoter - ENFP | This pattern charges in without thinking and never finishes anything. |
C1 Bishop | The standard modern bishop is generally entrusted with a position of authority and oversight. This explains why they are placed side-by-side both the royal pieces. Aside from authority, bishops are symbolic figures of purity and sanctity; church and moral authority; confidants and confidentiality (confession); mercy, understanding and empathy; foresight and the voice of reason. | 11 - Agent - INFP | This pattern has their head in the clouds. |
D1 Queen | The Queen is the most powerful piece in the game of chess. Some characteristics of the Queen in professional play are: never sent out almost immediately; is the most versatile and sneaky of all pieces — so many forks, skewers, double-attacks, threats and types of early-game checkmates certainly involve the queen. | 16 - Enhancer - INTJ | This pattern is the King’s adviser and is the brains behind all strategy and operations. Is a very versatile and situational thinker — full of meticulous planning, foresight, strategic thinking and a high amount of intelligence in order to be effective. The Queen is indirectly, the most powerful person in the room through soft power and opinion. While everybody looks to the King for a decision, the King looks to the adviser and asks, “What do you think?” |
E1 King | The king is the most important piece in the game. The boss of the regiment/court/kingdom or whatever, probably giving out orders, organizing the troops, sacrificing pawns. | 2 - Developer - ENTJ | The obvious pattern who has foresight and a good idea of how to command and conquer. Works with the Queen; a lethal combination. |
F1 Bishop | The standard modern bishop is generally entrusted with a position of authority and oversight. This explains why they are placed side-by-side both the royal pieces. Aside from authority, bishops are symbolic figures of purity and sanctity; church and moral authority; confidants and confidentiality (confession); mercy, understanding and empathy; foresight and the voice of reason. | 10 - Investigator - INFJ | This pattern wants to do things for the greater good. |
G1 Knight | The knight is, by definition, chivalrous, heroic, noble, hardened. They commonly lead their troops into battle — not only holding the highest ranks among troops and footsoldiers, but are commonly associated with charging in headlong, alongside the infantry. The only pieces apart from the pawns that are able to move first and unobstructed. Are almost played more eagerly than any other piece on the 1st rank. | 5 - Persuader - ENFJ | This pattern is very extraverted and charismatic who pushes the morale of their subordinates. |
H1 Castle | The characteristics of the Castle are sharp, steely-eyed; far-sighted; patient. This means that they are situated up high and away from enemy lines; untouched and (physically) less direct; composed and situationally aware, very precise and calculating; constantly calibrating angle, draft and direction; strategically positioned and played. | 15 - Perfectionist - INTP | This pattern plays a lot of defensive support. They are never front-line until mid to late game. Can be special warfare troops and snipers. |
The Spectator | The Spectator is seen at the game. Making noise, arriving late and the life of the after party. | 8 - Counselor - ESFP | Where's the party? This whole chess thing is so fcuking boring. |
The Designer | The Designer crafted the beautiful pieces and came up with the beautiful colours. | 9 - Specialist - ISFP | The arty type who has no interest in chess whatsoever. |
The Chessboard | Some concept wuth chess has to be rusted onto the past. | 13 - Practitioner - ISFJ | Ideal choice as the game was invented before the 600s AD. |
The Absentee | Not everyone can get to the game from La La Land. | 11 - Agent - INFP | Forgot the game was on. Too busy handling their ten undiagnosed medical conditions. |
The Manufacturer | The pieces and the board have to be made and the Tradie is the one who does that. | 12 - Achiever - ISTP | Do you need the light bulbs changed while I am here? |
The Player | And the Enhancer would of course be the player. The mastermind who knows how everything runs. Chess is a game for them and most likely invented by them. | 16 - Enhancer - INTJ | The cunning strategist. Would obtain advice from the Perfectionist as a high degree of extra intelligence and training is essential to checkmate the opposition. |
Descriptions → Chess Piece ↑ |
|
Pattern | Comment from E. Hunter™ |