1. Director - ESTJ

Choice A: Tax evader / Embezzlement.
Choice B: Sets up a fake hiring agency that promises lucrative jobs abroad; a front for selling into slavery; with long hours; low pay.
Choice C: Head of illicit operations unit in the government.
Choice D: Child and wife abuser. Animal abuser. Enslaves children and prostitutes. Pimp.
E Hunter™ Selection: A

Another angle: Assault / Cyber bullying / Concealed weapon.

Items to be stolen: Nothing. Has everything they need due to hard work and following dreams.

On the run outcome: Escapee.

Why this outcome?: The most ruthless, will cut ties, disappear and continue to make money.




by E. Hunter™

2. Developer - ENTJ

Choice A: War crimes.
Choice B: Mafia boss who rose to the top via hard work.
Choice C: Kingmaker. Responsible for political assassinations and yet there is no incriminating evidence.
Choice D: Ponzi Scheme Operator.
E Hunter™ Selection: D

Another angle: Embezzlement / Rape / Treason.

Items to be stolen: The computer program the FBI uses to store all their secrets.

On the run outcome: Caught.

Why this outcome?: They wants to take over from within the organization and attempt to garner support, but are betrayed.








by E. Hunter™

3. Results - ESTP

Choice A: Reckless Endangerment & Speeding.
Choice B: Runs weapons trade through the dark web.
Choice C: Runs an underground fight club; runs betting; sometimes fights.
Choice D: Runs pyramid scheme or intricate boiler room scam.
E Hunter™ Selection: A

Another angle: Contract hitman / Speeding or endangerment (DUI) / Securities fraud.

Items to be stolen: Toilet paper, hand sanitizer and face masks to sell at inflated prices.

On the run outcome: Killed or captured helping others escape.

Why this outcome?: Hears about the schemes of the Persuader, Agent and Investigator that has the Perfectionist's plan. Immediately wants to be in on the action and help rescue people - just like a firefighter!

by E. Hunter™

4. Inspirational - ENTP

Choice A: Grand Larceny.
Choice B: Argues every little thing with the Developer. Intelligence prevents assassination by the Enhancer.
Choice C: Investor that promises to double your money in 2 months and then vanishes with it all.
Choice D: Uses offshore bank accounts to fiddle.
E Hunter™ Selection: A

Another angle: Perjury / Blackmail / Impersonating officer.

Items to be stolen: Car handles, shower curtains and remote controls, just to mess with people.

On the run outcome: Escapee.

Why this outcome?: Smart and highly adaptable. If plan A fails, plans B-Q are ready to go. Very good at finding someone to work with.




by E. Hunter™

5. Persuader - ENFJ

Choice A: Political corruption/deceit.
Choice B: Honey-traps high profile figures for money or power.
Choice C: Bribery including as a modern day Robin Hood, steals from the rich and gives to the poor.
Choice D: Cult leader.
E Hunter™ Selection: A

Another angle: Suicide cult leader / Kidnapping.

Items to be stolen: Therapists, so that everyone would have to go to the Persuader with their problems.

On the run outcome: Killed or captured helping others escape.

Why this outcome?: Schemes with the Agent and Investigator to make sure their friends and people with young children get free and go home, with a second part of the plan for their own escape, if possible.

by E. Hunter™

6. Appraiser - ESFJ

Choice A: Defamation.
Choice B: Leader of a human trafficking nexus.
Choice C: Uses people skills to learn secrets of prominent individuals and then sells to the highest bidder.
Choice D: Prostitution.
E Hunter™ Selection: D

Another angle: Prostitution / Aiding and abetting.

Items to be stolen: Everything in all of Kim Kardashian’s closets.

On the run outcome: Escapee.

Why this outcome?: Almost all have someone who loves them devotedly and will hide and protect them. Are also resourceful and patient. The Objective Thinker seems to really like them, so perhaps they get rescued by one of them.





by E. Hunter™

7. Promoter - ENFP

Choice A: Public Nuisance.
Choice B: Annoys Developer and Persuader by messing up schedules, jumping from topic to topic and taking everyone out for dinner when work is behind.
Choice C: Sells drugs as coco flavour ice cream. As in cocaine. Coconut shavings are added to distract the cops.
Choice D: Crime of passion.
E Hunter™ Selection: D

Another angle: Crime of passion / Protesting.

Items to be stolen: The soul of everyone they despise.

On the run outcome: Caught.

Why this outcome?: They are caught as they were spreading the word about the escape and had lost track of time as they wanted to find everyone.




by E. Hunter™

8. Counselor - ESFP

Choice A: Disturbing the peace.
Choice B: The charming salesman that sells defective goods.
Choice C: Small time drug-runner, gets high on their supply.
Choice D: Choke/punch/physically attack someone during a fight or heated argument.
E Hunter™ Selection: A

Another angle: Drunk and disorderly conduct.

Items to be stolen: The secret recipe of Starbucks Unicorn Latte.

On the run outcome: Caught.

Why this outcome?: They just tried to run for it and were almost fast enough, almost.







by E. Hunter™

9. Specialist - ISFP

Choice A: Drug abuse.
Choice B: Award-winning hyper real sculptor. Are actually embalmed corpses, unclaimed bodies stolen from morgues.
Choice C: The accidental criminal. Forgets to pay at the local shop and is subsequently charged for shoplifting.
Choice D: Any victimless crimes.
E Hunter™ Selection: C

Another angle: Unpaid parking tickets / Break and enter.

Items to be stolen: All the art supplies that currently exist.

On the run outcome: Caught.

Why this outcome?: They were so engrossed in their music that they did not hear all the commotion until it was too late.

by E. Hunter™

10. Investigator - INFJ

Choice A: Stalking.
Choice B: Identity thief, especially skilled at impersonating someone else.
Choice C: Poisons the elderly. Euthanasia.
Choice D: Gospel Preachers who skims off money.
E Hunter™ Selection: A

Another angle: Heresy / Conspiracy / Obstruction / Stalking.

Items to be stolen: The Eiffel Tower or the Louvre.

On the run outcome: Killed or captured helping others escape.

Why this outcome?: Schemes with the Persuader and Agent to make sure their friends and people with young children get free and go home, with a second part of the plan for their own escape, if possible.

by E. Hunter™

11. Agent - INFP

Choice A: Religious crimes.
Choice B: Terrorist - school shooter. Motivated by vengeance.
Choice C: Devoted idealists, the perfect perpetrator of this.
Choice D: Public Intoxication.
E Hunter™ Selection: D

Another angle: Stalking / Stealing from the rich to give to the poor.

Items to be stolen: Hearts to play with later.

On the run outcome: Killed or captured helping others escape.

Why this outcome?: Schemes with the Persuader and Investigator to make sure their friends and people with young children get free and go home, with a second part of the plan for their own escape, if possible.


by E. Hunter™

12. Achiever - ISTP

Choice A: Theft.
Choice B: Mercenary. Works alone.
Choice C: Tradie who overcharges little old ladies.
Choice D: Hit man. Serial Killer.
E Hunter™ Selection: D

Another angle: Arson / Domestic abuse / Mafia hitman / Graffiti.

Items to be stolen: The contents of every Bunnings.

On the run outcome: Escapee.

Why this outcome?: Can blend in perfectly and often have a wide variety of interests and practical skills. Unlikely to share their story once free.







by E. Hunter™

Practitioner - ISFJ

Choice A: Hate crimes.
Choice B: Serial mail order bride who marries vulnerable men and then runs away with their money.
Choice C: Accomplice - abettor to a crime.
Choice D: Runs a private doctor's practice exclusive to criminals who want treatment with no involvement from the police.
E Hunter™ Selection: C

Another angle: Accessory / Wrong place at wrong time.

Items to be stolen: The lunch bags of every child in the country to stick in little handwritten notes telling them to have a good day.

On the run outcome: Caught.

Why this outcome?: They turn themselves in following the Objective Thinker. They just do not enjoy being on the run.







by E. Hunter™

14. Objective Thinker - ISTJ

Choice A: Assassination.
Choice B: Kidnaps people for ransom.
Choice C: Gifted accountant of a mafia organisation. Tax evasion.
Choice D: Amazing Accountant who has the ability to “cook the books” for any business.
E Hunter™ Selection: C

Another angle: Corruption / Street racing.

Items to be stolen: The bunker used to store politicians during high profile summits, to transfer it to a location only the OT knows, to use whenever the partner is annoying.

On the run outcome: Caught.

Why this outcome?: They turn themselves in, reluctantly followed by the Practitioner. They just do not enjoy being on the run.






by E. Hunter™

15. Perfectionist - INTP

Choice A: Computer system hacker - cyber terrorism.
Choice B: High school teacher by day, serial killer by night.
Choice C: Hacker hired by corporations and foreign governments to meddle in other country elections.
Choice D: Information liberalist / Political Assassinator.
E Hunter™ Selection: A

Another angle: Drug dealing / Hacking / Failing to appear in court.

Items to be stolen: The identity information of entitled millionaires and billionaires to transfer the debts of every struggling citizen to.

On the run outcome: Killed or captured helping others escape.

Why this outcome?: They hear and agree with the scheme made between the Persuader, Agent and Investigator and come up with a plan to get everyone to safety.

by E. Hunter™

16. Enhancer - INTJ

Choice A: Criminal mastermind behind a string of intricately planned heists that always leaves authorities scratching their heads.
Choice B: Creates new drug that cures depression; approved for mass testing. Wants to use it for own mind control.
Choice C: Espionage agent / terrorist boss.
Choice D: Drug Lord.
E Hunter™ Selection: D

Another angle: Murder / Money laundering.

Items to be stolen: A space shuttle, to rocket the Enhancer far away from earth.

On the run outcome: Escapee.

Why this outcome?: Elaborate and thorough plan makers. Smart with epiphanies of new ideas. How to make money, stay hidden etc. As a secretive introvert, is not going to inform others.



by E. Hunter™


Showing 1-16 of 16 patterns if seen as a criminal
Eventual outcome of the escape. The plan goes wrong when the Agent, Investigator, Enhancer and Perfectionist trip over various debris and make a crashing sound.
The Results and Persuader charge forward and get killed immediately.
The Perfectionist and Investigator act as if they are as surprised as anyone, while the Agent looks depressed. They get caught.
Eventually, the Appraiser guilts the Inspirational and Enhancer into rescuing the others, the Director comes along because it needs to be done right!
Having all of the various patterns involved, one can see all different skill sets.